Bartering |
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Bartering determines your haggling skills with traders. |
Level 1: All traders will drop X% off their base price. You earn Y% more profit when you sell items. |
Bartering is a civil ability in Divinity Orginal Sin 2. Bartering determines your haggling skills with traders.
Oct 24, 2017 Divinity: Original Sin 2. AFAIK, level 5 is the max you need, so you can try to find some items with lore master on it (ring, necklage, etc.) and keep them in your bag (to avoid selling them by mistake) and equip them to identify the loot and after re-equip your real stuff. Most merchants can identify items for you but it costs some. Loremaster is an civil ability in Divinity Original Sin 2. Loremaster identifiles enemies and allows you to identify items. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. Loremaster Details. LVL 0: Shows Enemy Level, Vitality, Physical Armour, Magic Armour, Attitude towards you, Talents.
- Sep 19, 2017 Traders charge gold for identifying items that way, but if you really want to save the civic ability points across all the characters you have, Loremaster can be replaced by traders for the purpose of identifying items.
- Register Log In Larian Studios Forums Divinity Original Sin - Beta Cant Identify. Cant Identify Items #487533 06/04/14 03:26 AM 06/04/14 03:26 AM: Joined: Dec 2013 Posts: 11. Dantalia OP stranger Dantalia OP stranger. Joined: Dec 2013 Posts: 11: I got the magnifying glass and im also loremaster lvl 3. The item im trying to identify is.
- Divinity: Original Sin 2 is not a simple game. Fights can be grueling, quests confusing and item management is a beast all of it's own. With that in mind, we've gathered up some of the most useful.
Bartering Information
'Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive.'
Traders will drop X% off their base price. Traders will buy items at ( 1 / (1-X) )% normal price from you.
For example, if you have a 50% (0.50) discount, then you can buy a 100g item from a vendor for 50g (half off). If you are selling a 100g item to them, they will buy it at ( 1 / (1-X) ) price, which would be ( 1 / 0.50 ), or 200% price, at 200 gold (double price). This is different from the normal convention that one would expect -- instead of (for example) 30% discount and 30% higher buying price, one would (in this situation) receive a 30% discount and a 42% higher buying price.
Price formulas and discounts are as follows:
NPC selling you an item = ( base price ) muliplied by ( 1 - x )
Example Discount Values at 0 attitude:
Example Discount Values at 0 attitude:
![Sin Sin](/uploads/1/1/7/7/117767910/743617954.jpg)
- Lvl 1 -- 3.7% decrease in gold spent
- Lvl 2 -- 7.4% decrease in gold spent
- Lvl 3 -- 11.1% decrease in gold spent
- Lvl 4 -- 14.8% decrease in gold spent
- Lvl 5 -- 18.5% decrease in gold spent
- Lvl 6 -- 22.2% decrease in gold spent
- Lvl 7 -- 25.9% decrease in gold spent
- Lvl 8 -- 29.6% decrease in gold spent
- Lvl 9 -- 33.3% decrease in gold spent
- Lvl 10 -- 37.0% decrease in gold spent
NPC buying item from you = ( base price ) divided by ( 1 - x )
Example Discount Values at 0 attitude:
Example Discount Values at 0 attitude:
- Lvl 1 -- 3.84% increase in gold received
- Lvl 2 -- 7.99% increase in gold received
- Lvl 3 -- 12.49% increase in gold received
- Lvl 4 -- 17.37% increase in gold received
- Lvl 5 -- 22.70% increase in gold received
- Lvl 6 -- 28.53% increase in gold received
- Lvl 7 -- 34.95% increase in gold received
- Lvl 8 -- 42.05% increase in gold received
- Lvl 9 -- 49.93% increase in gold received
- Lvl 10 -- 58.73% increase in gold received
Bartering Notes
Divinity Original Sin Loremaster Equipment
- Bartering-based price adjustments stack additively with Attitude-based price adjustments. For example, 19% discount from 100 attitude + 11% discount from Lvl 3 Bartering results in a net 30% discount.
- Attitude-based price adjustments are roughly equivalent to 1 level in Bartering for each +20 attitude. As such, having 100 attitude is equivalent to 5 additional levels in Bartering.
- Adjusted price vs the default price is shown when hovering over items in the trade window. Your current discount% is shown when hovering over the 'star' that shows the vendor's current attitude and discount toward you.
- Because gold buy/sell values are always whole numbers, extremely cheap items tend to benefit less. For example, an item with a base value of 1g will remain 1g despite a 30% discount.
- Remember that Bartering price bonus and Attitude price bonus are character-dependent. Be sure to do all of your buying/selling on your character with the highest bartering + highest attitude with that particular vendor.
- Due to the nature of how the math works when both buying and selling items, each additional point in Bartering becomes more valuable than the previous point invested. This also applies to attitude.
- Example:
Going from 0% discount to 1% discount (+1%) is effectively a 1% discount. ( 100%- 99% / 100% = 1%)
Going from 90% discount to 91% discount (+1%) is effectively a 10% discount. ( 100% - 9% / 10% = 10%)
- Example: